
James Luddy · developer
I make games, tools, and whatever else sounds fun that week. Twelve projects live below, and a philosophy essay has gone out every Sunday for two years straight.
01 · Things I'm proud of




Game · 2026
A browser action RPG about guiding lost souls to their final rest. Quests, crafting, farming, leveling, and the occasional sword swing.
Product · The first one · 2024
AI-illustrated children's storybooks, and my first vibe-coded project. Two years ago this taught me how models think and how prompts fall apart. Everything else on this page sprouted from it.

Game · In playtest · 2026
A Skull-family bluffing card game of flowers and flames. Every card you place is a Flower, except the one Fire in your hand. Online multiplayer with shareable room keys, or solo against four AI opponents. The server is authoritative, so a modified client can never peek at your cards.
02 · Works in progress




Hardware · 2026
A full-stack LED matrix system: ESP32-S3 firmware with DMA-driven effects, a Python render service, and a React dashboard for a 64×32 HUB75 panel.
03 · About
I'm James. Mostly dragon energy and a love of creative work: building little worlds, chasing color, making machines blink. If it makes someone smile, it ships.
It's all built and shipped under JLUD Designs, LLC, the studio behind this site.